Why Barrier Games Give ESL Students a Real Reason to Speak
- Alan David Pritchard
- 4 days ago
- 5 min read
Updated: 2 days ago

ESL-Wise: Blog 3
Why Barrier Games Give ESL Students a Real Reason to Speak
By Alan David Pritchard
Ask your students to “practise speaking,” and you’ll often get polite nods, a few sentences, and then… silence.
Why?
Because we’ve given them a prompt — but not a purpose.
In a high school ESL classroom, where confidence is often fragile and fluency is still forming, meaningful interaction doesn’t happen just because we say so. It has to be built. And one of the simplest, most powerful ways to build it is with barrier games.
Yes, barrier tasks are often associated with younger learners. But when framed with care and pitched at the right level, they can become transformative tools for teenagers too. They inject urgency, curiosity, and — crucially — a need to communicate.
And that’s what many speaking tasks are missing.
What is a Barrier Game?
At its heart, a barrier game is any task where:
Two students hold different pieces of information
A barrier (real or imagined) prevents them from seeing each other’s materials
The only way to succeed is through spoken interaction.
That interaction might involve clarifying, correcting, checking, instructing, or negotiating. It’s not scripted. It’s not rehearsed. It’s responsive — and that’s exactly what makes it so powerful.
Barrier games create a need to speak. And when students have a reason to speak, they do.
Why Barrier Games Belong in the ESL Classroom
A lot of high school ESL speaking tasks fall into one of two traps:
Opinion-based conversation starters that fall flat.
Over-scaffolded roleplays that feel too staged.
Both can work in the right moment. But neither guarantees genuine interaction.
Barrier games, on the other hand, naturally:
Encourage risk-taking and spontaneous language use
Promote active listening and turn-taking
Reinforce functional language like “Could you repeat that?” or “I’m not sure I understand.”
Support repetition without feeling repetitive
Offer instant feedback — if communication breaks down, the task fails, and that’s part of the learning
They’re practical. They’re student-centred. And they often lead to laughter — which is no small thing in a teenage language classroom.
They can also lead to fun frustration, too. In a recent activity where I had year 9 students sit back to back and each had a copy of a text about context clues (the same text, but different aspects had been blanked out for each speaker), there were often moments when one student's lack of attention led to a lot of prompting by the other ("Stephen, I told you — look under the heading that says ... ").
This is not just communicating, it's problem solving too.
Six ESL-Friendly Barrier Games (A2–B1)
These aren’t curriculum-heavy or content-driven. They’re designed to build confidence, fluency, and communicative control — the skills that make all other language learning possible.
1. Describe and Draw
Focus: Prepositions, present continuous, spatial awareness. Student A describes a picture; Student B draws it — without seeing it.
“There’s a girl sitting under a tree. She’s reading.”“To her left, there’s a dog sleeping.”
Helps with precision, clarification, and descriptive fluency.
I found some really complex images on Pinterest (link below) and had students sit in groups of 3. One had the image (unseen by the others), another was the artist who had to draw what was being described, and the third student had a list of prepositions, and had to tick them off when they heard them being used. After a time limit, they then had to grade the artist's efforts by ticking everything that the artist had gotten right. Then they swapped roles and a new image was given.

The net result? Lots of talking, and lots of laughing.
2. Spot the Difference (Teen Edition)
Focus: Present simple, “there is/are,” comparatives. Each student receives a similar but slightly altered picture. They talk to find the differences.
“In my image, the teacher is standing.”“Really? Mine shows her sitting!”
Great for repeated structures and detail-rich communication.
There are loads of Spot the Difference images easily found in a Google search.
3. Information Gap – Student Profiles
Focus: Question forms, routines, personal info. Each student completes a classmate’s profile — but they only have half the data.
“What subject does she like best?”“Does he have siblings?”
Perfect for reinforcing newly learned question forms in a purposeful way.
4. Jumbled Story Fix
Focus: Past simple, sequencing, connectors. Student A has the story in order. Student B’s is jumbled. Together, they put it right.
“First, he missed the bus.”“Then he walked to school?”“No — he called a taxi next.”
Reinforces logical sequencing while practising past tense structures.
5. Grid Game – Find the Word
Focus: Spelling, letter-sound awareness, vocabulary review. Each has a word grid. One describes or spells; the other finds.
“The word in row C, column 2 starts with ‘th’ and ends with ‘k’.”“Think?”
Fun, visual, and a good way to reinforce older vocabulary sets.
6. Story Roleplay with a Twist
Focus: Past tenses, storytelling, question building. Student A tells a weekend story. Student B doesn’t know the twist and must uncover it by asking questions.
“We went to a café.”“What did you order?”“Well… we thought it was coffee…”
Playful, creative, and rich in natural language use.

The Teacher’s Role: Set It Up, Then Step Back
Barrier games don’t run themselves — but they don’t need you to dominate either.
Your job is to:
Model the task
Scaffold useful language
Pair strategically (balance fluency and confidence levels)
Circulate and listen
Debrief afterwards: What worked? What was tricky? What new language came up?
The real magic happens between the students — not between you and them.
Final Thought: Give Them a Reason to Speak
Barrier games aren’t about tricking students into talking.They’re about reminding them — often without saying a word — that language has purpose.
When students are focused on solving a task, getting it right, making themselves understood, they stop worrying so much about mistakes. They start listening better. They take risks. They try again.
And that’s when the real learning happens.
So next time you want your students to talk more, don’t just tell them to. Give them a reason. Then get out of the way.
Further Reading
The Bell Foundation – “Barrier Games”https://www.bell-foundation.org.uk/resources/great-ideas/barrier-games/
Language Disorder Australia – “Barrier Games” (PDF Guide)https://languagedisorder.org.au/wp-content/uploads/2022/06/Barrier-Games.pdf
S. Bunce – “Using a Barrier Game Format to Improve Children’s Referential Communication Skills”https://www.researchgate.net/publication/20239784_Using_a_Barrier_Game_Format_to_Improve_Children%27s_Referential_Communication_Skills
Twinkl Teaching Wiki – “What is a Barrier Game?”https://www.twinkl.com/teaching-wiki/barrier-game
Pinterest Images For Describing https://www.pinterest.com/pin/211174978365606/
Click the image or explore all 10 categories and 100 sets HERE.
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